Whenever it is possible I try to participate in Game Jams, preferably those where I can attend physically, but sometimes also online Game Jams like the one organized by GMTK.
To be able to work with a whole bunch of different persons on such whimsical projects is always entertaining to me, and I learned a great deal while having fun with this.
Below is a list of some of these Jam Games, starting with the newest and getting older the lower the list goes.
Created for the Global Game Jam 2020 with the Topic: Repair
A Board/Card game, where you collaborate together in an attempt to repair a damaged stained glass window. The Players are only allowed to see each others cards, but not their own, and try to help each other via a hint system to play shape cards that fit into the damage shapes currently on the board.
Created during the game jam weekend with some additional print out additions later on.
As we missed the uploading deadline while tinkering on these later additions the files can only be accessed via a itch.io page.
Creating a board game felt way more relaxed than most digital game jam so far, but I'll probably stick to digital games for the next game jams non the less.
We also had no clear cut roles during this project, which I really enjoyed.
Team:
Anja Haumann | Sofia Petrova | Daniel Probst
Created for the Mini Game Jam 36 with the Topic: Nature
With the additional limitation: Only three RBG Colors
Game play consists of dodging the drops and trying to collect as many dandelion seeds as possible before being hit by three drops.
My first pixel Art game project and also one of the first projects in which I used sprite sheets for animations. Both of which were things I rather enjoyed and will most definitely revisit for a later project.
Created over the span of one Sunday, and additional tweaks added at Monday and Tuesday.
The game is downloadable trough its Itch.io page here
Software used was Unity, Asperite and GitKraken for a local repository.
Team:
Daniel Probst
Created for the Game Makers Toolkit Game Jam 2019 with the Topic: Only One
The Theme is included though a resource managing mechanic, as the player has Ammunition, Fuel and Health but only one power cell that he has to switch between these resources in a attempt to survive as long as possible.
The one day, one person, one screen, one car aspects could be counted for the theme if one were to look a bit to hard.
Created over the span of one Sunday afternoon, as the rest of the weekend was already occupied with work for a university project.
My role in this project was, with it being a solo project, everything.
Team:
Daniel Probst
Created for the Semester Game Jam 2019 (Summer Edition) with the Topic: Redirection
We went for the player fighting against an army of sparrows armed with bows and arrows.
His only way to defeat them is to redirect the arrows shot at him back with his trusty shield.
Of all Game Jams I participated in, this one felt like it was cursed. With all the problems we ran into at the weirdest places it is amazing we got anything that could be called playable
in the end.
Taking the train to drive home at the first day took longer than expected so I used the time to write a quick Game Design Document for the game:
My role in this project was Design and all non Character Artwork.
Team:
Yannick Arndt | Simon Marx | Daniel Probst | Sascha | Mizcky | Marty
Created for the Semester Game Jam in 2018 (Winter Edition) with the Topic: Discovery
Our Take of the topic was a game in which the player plays as a newly discovered slime creature that makes it's way trough several test trying to be deemed a worthy of further analysis.
My part in the development was Design and UI Icon Art, with some Level Design.
Team:
Maximilian Werhahn | Daniel Probst | Frederic Fulghum | Katharina Franz | Daniel Fomin | Alex Kuth | Luis J. P. Wiedenmann | Simon Marx
Created for the GMTK Gamejam in 2018 with the Topic:
Genre, but you cant mechanic.
We went for a jump and run game in which you could only jump OR run.
My part in the development was Game/Level Design and Art.
Team:
Yannick Arndt | Alex Kuth | Daniel Probst
Created at a Semester Game Jam in 2017 with the Topic: Attraction
Our Take of the Topic was an arcade style escape game in which the player tries to flee a horde of fans, and can throw his clothes at them to distract them.
This was the first Game Jam I attended while studying game design.
My part in the development was Game/Level Design and Art.
Team:
Frederic Fulghum | Daniel Probst | Gregor Schütz | Rian Lindenberger | Alisa Latic