The Cards


Step 1 - Finding the Design

While designing the card shape at the beginning of the project the planned Idea was more complicated, with cards being planed to not only depict numbers but each it's own Artwork representing one of the Emanations from the Tree of Life, an Idea inspired by Peter Mohrbachers Angelarium.

Each of the Cards would have had three associated Symbols: its color, number and the Body Part associated with it.

So the Card needed some way to hold that information.

The Sketches on the right show several different variants and versions that were considered before settling on the one seen on the upper left sheet of paper.

Card Design Sketches
Card Design Sketches


Step 2 -  Getting the Design into Digital 2D Using Photoshop for this task I quickly fount it found it to be rather complicated and time consuming to translate the numbers from my paper sketch into the software so I decided to go for Illustrator instead where I knew this to be more manageable.The final result of this work can be seen at the right and as a HUD element in the game. (Special Thanks to Yannick Arndt for teaching me how to properly use Illustrator)

 

Importing the finished 2D Cards was now just a matter of one quick drag and drop move, with no adjustments needed.

2D Card Shape
2D Card Shape


Step 3 - Getting the Design into Digital 3D

Here I ran into a roadblock at first, as I found no way to create the exact shape I had as a 2D plane in my 3D modelling tool, 3Dsmax in this case.

After some searching I found a rather good tutorial that explained how I could achieve what I wanted, and the Object was finished soon after.

Test Imports of an early card variant
Test Imports of an early card variant


Importing the 3D Object into Unreal

Having created a 3D Object in Shape of the card it now took some work to fix it so that textures where applied normally when imported into Unreal, but this mostly because I had never done so before as it was my first time using Unreal for a Project.

After creating a custom hit-box the card model was now ready to be used inside the game itself.

Final Card Asset in Unreal Test Scene
Final Card Asset in Unreal Test Scene


A Card in the finished game
A Card in the finished game